mon mothma swgoh reddit


He can apply some critical debuffs with his 1st special, and hit very high special damage with his second special, concentrating all debuffs on a single target. SWGOH Reddit; SWGOH EA Forums; Units; Stats; GAC Meta; Database; Guilds; News; Log In; Log In Remove Ads. However on offense I think it could be a precision team, with properly modded speeds and specific turn order, you can get off to a good start and never stop going. Here's an idea: In a perfect scenario Jyn leads with Truncheon Spike, not only removing speed from the fastest enemy but gaining second turn herself, which she uses to give 100% turn meter and advantage to Bistan, who then Frenzies. JKR or through aoe). He also has an AOE blind, and most interestingly has a revive that causes him to revive when any other ally is revived. Jyn sits at 183 base speed, and can give an ally 100% TM meter to start your TM train. Out of Faction Interactions: There are just two out of faction interactions that I believe are worth considering. 90% Upvoted. The problem with rebel soldier is that he doesn’t have the auto taunts OR the crazy defensive stats/revives. Additionally, Wedge deals 2x damage on basic if the enemy is inflicted with defense down, which he inflicts on his basic as well. Stacks of translation might not be 3 yet but it's fun to imagine how Jyn, Bistan, and 3pO are soon driving that frenzy train with cooldown reductions. Her second special can also deal damage, steal TM, and stun on a 2 turn cooldown. Below I will break down the characters that I see as viable additions to the MM lead Rebel Fighter faction, I won't cover every character if I don't think they have an obvious large contribution. Viewing the 99th percentile of occurances. Hot New Top. JKR - Mon Mothma will not be targettable and thus can not be marked. Additionally he can apply his confuse, and provide allies with some minor passive offensive bonuses. level 2. report. Teambuilding. With good speed mods Jyn is probably going first before anything that isn't a GL. Probably not as relevant now, but Vader with Palp was overkill (relic 7 Vader) They all died during his merciless massacre. SWGOH.GG SWGOH Wiki SWGOH Events SWGOH.HELP Gaming Fans SWGOH.TV. My roster for reference: https://swgoh.gg/p/347653548/characters/, As others have said, anything which is good against Geos will potentially also be good against Mon Mothma. Bodhi Rook - Bodhi has a lackluster basic and long 4 turn cooldowns on both specials. Ideal Mod Setup for SWGoH Mon Mothma: Trying to find the perfect mods for any character in SWGoH is a challenge, but having a deep inventory of good and great mods is recommended. Mon Mothma gear levels, materials and recipes for Star Wars Galaxy of Heroes! Light Side, Rebel, Healer. I understand that he is great there, just I have lot more Rebel Fighters farmed and (semi)geared, while my Pao is still only 2* 3. GAC S eason 13 - 5v5 Season 13 - 5v5; Season 12 - 3v3; Season 11 - 5v5; Win … Personally I'm likely to run Mon Mothma/Scout/Pao/Cara/Bodhi as it doesn't take anybody away from the B and C Rebel squads I sometimes use already (zJyn/Leia/Fulcrum/Chaze and Wiggs/Lando/Cassian/K2). Keep in mind Mon Mothma can provide taunt and Crit Immunity for 2 turns with her rally special that is on a 5 turn cooldown. SRP is one of the worst characters to gear in the entire game...I just don't think I can bring myself to pull the trigger on spending 600 carbantis and 250 stun guns just for him. Pretty much anything that counters geo's counters mon mothma. Jyn - At first glance Jyn seems a bit underwhelming in this team, she has pretty poor stats, but she has a few key contributions. … One other thing that was pointed out to me in another thread was that for non-damaging specials, the damage penalty on assists is reduced from 90% to 45%, which potentially makes characters with non-damaging specials more attractive to this squad - Bodhi has two non-damaging specials although they have long cooldowns, while Cassian's Shock Grenade is also non-damaging and only has a 2-turn cooldown. Rising. Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). MM will just revive them and nest would just time out. Posted … BEWARE of Mon Mothma In Grand Arena! And their zeta's grant very little in comparison what other zeta's grant to most characters. Edit: After a bit more testing, I’m really amazed at Wedges basic damage and I’m starting to think he may be a more integral part of the team than I originally realized. This is a fun team but gets wreck by a solo Nest or Traya. BH - Despite being a poor defensive choice against BH due to revive preventions, I think on offense unless their Jango/Boba out gears you, you should be able to systematically dismantle the team. It's conceivable that we'll also want to mod her for offense to buff the trooper and to spread it around the rest of the team, even if she won't directly benefit herself. It may be worthwhile to bring SRP to get offense down on Boba/Jango. share. Cara would be needed for the constant taunt and TM reduction. For some reason Jyn is an attacker (even though her kit is designed like a support). My CLS has done it vs a R3 mon mothma team. It's what i've been most interested in to explore though. What am I missing that would not make this acceptable? She will be your best chance at getting 1st turn. How dare two different people want to analyze a team that a lot of people have, three months apart! share. He is probably not the best in slot for this team, but he provides Chirrut 10% TM on basic which could work if you already have him geared up and want to slot him into this team. Chirrut - Chirrut seems to be a bit lackluster. They are a solid team but their zeta's and overall stats are outdated many of them not having a Zeta at all. This means mainly Padme and Traya teams. as seen on Ahnalds stream, with g10 jawas he killed bunch of the opposing team at relic levels... I’ve been using JKR the few times I’ve seen her and won. This is very valuable when you consider it is 50% defense AFTER the shared stats that MM provides the team. Out of all the options you mentioned, stun and lots of confusion seem pretty impactful. If you’re taking them to relic anyway, they won’t find a better home than under MM. Join the Kyber Club VIP+ Program! Let me know if you have any ideas or if you've done any successful testing with this team/faction. share. Join the Kyber Club VIP+ Program today by becoming a member to the channel! JKR - Mon Mothma will not be targettable and thus can not be marked. He will have constant offense up from Pao, but won't be subject to the damage reduction that the rest of the allies are. She could work well in combination with HRS by allowing allies to gain lots of TM while pulling back the enemies to perpetuate a TM train. More Details Show. Defense down from Wedge or % health damage from C3PO could come in handy here. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. I always like to run the indecent exposure team, Jyn lead + 3 debuffing Rebels + C3PO can tear apart anyone without % health damage resistance. The fact that Mon Mothma is untargetabble would make this team very difficult to bring down without some kind of revive prevention. Yea I'll probably never gear Pao, or HRS. This will allow her to keep taunt up constantly throughout the battle unless she is made buff immune. Private streams, emotes, private Discord server, and collect Kyber Crystals to show the galaxy your UNLIMITED POWER! Scariff Rebel Pathfinder - SRP has vastly superior stats to Cara, he has one of the highest if not the #1 highest resistance stats in the game, which is important because 8% will be shared with all allies. card classic compact. SWGOH Reddit; SWGOH EA Forums; Units; Stats; GAC Meta; Database; Guilds; News; Log In; Log In Remove Ads. Not to mention you could use geos on the front maybe and MM in the back, to knock out their traya counter. C-3PO - C3PO can provide some valuable benefits to this team. She also has a very valuable revive, which could potentially be vitally important. GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH Mon Mothma Counters Based on 10,006 GAC Battles analyzed this season. Bem-vindo aos melhores mods para Mon Mothma, o último artigo de nossa série sobre o popular jogo Star Wars Galaxy of Heroes, onde damos uma olhada nas configurações de mod ideais para personagens SWGoH. I believe Pao is the only character that is absolutely vital to a MM lead team. Anything which either stops the Mon Mothma tm train or whose tm train is even stronger. Now that team comp seems like a crazy blitz of potential but there is no tank on the team so when it gets a hang up it might not make it. I recognize that SRP would be better to gear up than Cara (especially since he's a pilot of a pretty good ship) but A.) GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH Mon Mothma Counters Based on 10,006 GAC Battles analyzed this season. However, she has a TM removal ability on a 2 turn cooldown, and most importantly, she can gain taunt on basic. But looking at the swgoh.gg for each of those 3 characters, you really need a couple of relic levels on each of them to get a significant increase in damage. Moderator of r/SWGalaxyOfHeroes. Mon Mothma Team Theories. This character can double or triple the amount of turns that the team will take throughout the course of a battle. 1 month ago. R2 and 3PO come to mind. 4. SWGOH Reddit; SWGOH EA Forums; Units; Stats; GAC Meta; Database; Guilds; News; Log In; Log In Remove Ads. level 1. Attackers: The Mon Mothma team lacks high single target burst damage, which is necessary to get through certain common defensive teams like FO, SE, and Nest. Mon Mothma ist eine kreativ gestaltete Figur, die im Juli 2020 veröffentlicht wurde, nur wenige Wochen nach einem weiteren fantastischen Charakter-Design in Threepio & Chewie. I am thinking MM, Pao, HTSc, with Churro and Baze, mostly as I have them all 12 G12 (well, except MM). Biggs - Biggs pairs well with Wedge, also gaining his bonus speed/offense. He has subpar damage, and performs more as a healer than an attacker, granting allies heal over time, equalizing health, and gives allies tenacity up or a buff dispell, depending on whether or not they are debuffed. Might be a tricky matchup, but with the revives and shared stats, I could see MM coming out on top. Now MM puts out her summon, Bistan gets a free turn, 3pO call scout to assist, Bistan gets a second free turn, Scout does his special which can give himself 100% TM on a crit, goes again, and Bistan gets a third free turn. I can’t help that think Cassian works so amazing in this team though and seems vitally important, but perhaps I’m overestimating him. Thanks for reading. Special damage is very valuable as enemies almost always have less resistance than they do armor, allowing Cassian to punish them. She's not only the fastest in the faction, she's #7 in the game excluding GLs. This can e.g. Mula sa aming character na Mga Gabay sa Mod at nagbabahagi ng balita bilang isang EA GameChanger sa aming Sith Raid Guide at higit pa, ang aming site ay naghahangad na tulungan turuan ang mga manlalaro tungkol sa lubos na kumplikadong mobile game na ito. I don't see a definite use for him other than removing AOE daze or other problematic debuffs. Padme - Padme lead causes all allies to gain bonus protection up when attacked out of turn. If Chirrut is there, nest can solo, and I’m sure there are iterations of squads that include vader and or wampa that can probably crush this squad, not to mention Jawas. I haven't done it yet, but I'm planning SRP, bistan, and wiggs. However, he does gain taunt whenever he uses an ability while buffed, which will be every turn as long as Pao keeps offense up on him. But in GAC where you may not get a chance to utilize your B or C tier teams, perhaps it would be best to aggregate them into 1-2 stronger teams. Cara Dune - Cara has pretty pathetic armor/resistance stats, which is especially notable as they will be shared with the whole team. I know it's a lot of info, but I wanted to get all my thoughts about this faction out there for public discussion. She Is Deadly! Ihre Rolle in SWGoH ist es, einem toten Segment der Rebellenfraktion Leben einzuhauchen, da die Kategorie "Rebellenkämpfer" erstellt wurde, als sie dem Spiel hinzugefügt wurde. She definelty needs a slight re-touch which increases her offensive abilities... however i think generally the whole R1 is in need of re-touchs. I think both of those options have a lot of potential. Haven't tried it yet, but wouldn't traya work, much like against geos? Log in or sign up to leave a comment Log In Sign Up. BH - BH may not be a hard counter to Mon Mothma, but the fact that they have 2 members who can prevent revives make it seem like it might be a bad idea. Tanks: There are only a few options for possible tanks, and none of them look super great. Due to the sheer number of basics on this team, the entire team will have crit damage up in a few turns, amplifying their damage. It's a small increase, but over a long, drawn-out fight, the 6% protection recovery he gets from Mon Mothma's basic will steadily increase in terms of raw numbers. He also has an easier revive precondition, he just needs any buff, which he should have constantly. Maybe not "solo" but a Qi'ra/Nest or include Hoda. I would’ve suggested Vader since his rework with MM I been clearing geos left and right I see you have only g12 Vader so it’s risky maybe try traya?? Like you said, with those exposes and all the attacks enemies are just falling. That may make both/either of them slightly more attractive options. Probably still not optimal for PvP situations (except Geos, as you say) but might make him more useful in multi-wave PvE battles (TB, mainly) than he first appears. Cookies help us deliver our Services. save. Bistan's 1st special gives himself Frenzy for 4 turns. My Chewie is relic though and yours isn’t. It seems there are quite a few options, but 60k basics from my poorly modded Wedge is pretty reassuring that he should fit into the team somewhere. GAC S eason 13 - 5v5 Season 13 - 5v5; Season 12 - 3v3; Season 11 - 5v5; … And with her specials she's potentially giving you many turns before the enemy team. Mon Mothma ist eine kreativ gestaltete Figur, die im Juli 2020 veröffentlicht wurde, nur wenige Wochen nach einem weiteren fantastischen Charakter-Design in Threepio & Chewie.Ihre Rolle in SWGoH ist es, einem toten Teil der Rebellenfraktion Leben einzuhauchen, da die Kategorie "Rebellenkämpfer" erstellt wurde, als sie dem Spiel hinzugefügt wurde. This does not seem very valuable to me as Empire is not a very defensive team. GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH Mon Mothma Counters Based on 10,006 GAC Battles analyzed this season. She can just revive whoever goes down and keep the TM train going. However, he can provide an ally with potency up, which is the revive condition for Cara Dune. Biggs gives a random ally crit damage up on basic. Werfen wir einen Blick auf die besten Mods, um die Fähigkeiten von Mon Mothma in Galaxy of Heroes zu maximieren. e.g. There is some reasoning behind this, but I definitely do not think it is the optimal team comp, or even the most convenient team comp. Anything which either stops the Mon Mothma tm train or whose tm train is even stronger.This can e.g. What team would you use with a Mothma lead? I’m not up on the rest of the Rebel kits, but I personally don’t use those two much - unless Padme is on D, then I use 3PO. He will only have 30% damage reduction on his assists. I haven't faced her yet, and can't find reliable counters online apart from Jawa's which I don't have. Best Mon Mothma Team? Because the additional damage is so low, I would say anybody who debuffs with their basic might be a better strategy. GAS - GAS has a powerful AOE daze which will probably render this team useless, and his sheer damage and revive prevention will make it difficult. Maybe switch out wiggs for jyn and cassian, who knows. Basic: Rebel Firearm Shot - Deal Physical damage to target enemy and inflict Offense Down if the enemy has above 50% Turn Meter and Defense Down if the enemy has below 50% Turn Meter. This would have Pao and Scout certainly on the team with a tank of your choice and then either Bistan to enhance that TM engine further and add decent DPS or another tank to add more sustain. Anything with massive damage (either outrageous single target like e.g. Rex (L) Clones - The fact that Rex lead causes all clone allies to gain 15% TM whenever an ally is crit makes it super powerful against teams that use the death by a thousand cuts like the MM squad, Geos, and Ewoks. (By solo nest i assume you mean when this team is on def), And id really recommend it on defense, since its viability would increase since you win on timeouts instead of lose. I think i will make a post for fun with reworked kits. Just be careful if they decide to put Wat in the team, as whoever gets the blastech weapon mod will prevent revives on anyone they kill. This could end up being very valuable in keeping Cara alive. Press question mark to learn the rest of the keyboard shortcuts. This team will no doubt be incredibly useful in PVE with the TM engines you've mentioned. best. Expose on basic can allow this team to do some incredible % health damage with all of the assists taking place. Hoth Rebel Scout - HRS works phenomenally well with Mon Mothma lead. Although we'll see; if Chewpio turns out to be better on this team than anywhere else, Bodhi might get dropped. Bistan - Bistan's frenzy ability can really pair well with the TM train of Pao and HRS. Last updated: GAC S eason 13 - 5v5 Season 13 - 5v5; Season 12 - 3v3; Season 11 - 5v5; … One note about this: K-2SO's zeta gives him a +1% maximum protection increase each time he takes damage. Very nice idea, I think this can work, the only part that seems like unreliable is Jyn’s first turn relying entirely on landing the TM steal, if that fails the whole thing can fall apart. Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). Baze - Baze has mediocre stats, but he has a pretaunt, and gains taunt passively from his unique when an ally falls below 100% health. Pao with zeta, Bistan HR Scout, and running Cara dune for crowd control S1. I am running it as a TM train for offensive use. Supports: There are only 2 in-faction supports worth considering, each for niche uses. Maybe swap out the last two for Wiggs for burst damage. What? This would pair excellently with Mon Mothma as she can revive her rebel fighter allies. Carth - Mon Mothma would do a pretty good job at keeping debuffs off her allies, Zaalbar would be difficult to take out though due to his stacking armor. Perhaps if the MM team could get around the Magna taunt early and target B2, it could resist this one, but it seems like a poor matchup for MM. Fortunately Jyn has a ton of potency so maybe this could be pulled off. Who could Mon Mothma lead RF teams potentially counter? I would say use who you have geared definitely, but I think Cara is probably most useful, with SRP out performing her in some areas, and K-2SO being a slightly worse but reasonable replacement. His stats are also mediocre, not as bad as Cara but not as good as SRP. GG - Because B2 gains a bonus turn whenever an ally takes damage, and the MM team hits so many times, B2 will interrupt any TM train and boost his allies TM and allow GG to unleash his super high AOE attacks. Thanks for feedback, I’m sure you’ll be able to build a functional team. Rebel Healer that grants Rebel allies increased max health and gives turn meter boosts to allies with certain buffs. Unlocks at Gear Level 6. Traya, combined with Nihilus, should wreck them so hard. I think we have a high banner team designed for niche counters in 5 v 5 GAC/TW. Is anyone using Mon Mothma without Pao? You might want to use her elsewhere but Padme counters her hard. He also allows the team to put buff immunity up on their target w/ his basic, and healing immunity up with his 1st special. FO (Kru + OG Kylo namely) - it will be difficult to damage Kru, and the team will end up just scratching OG Kylo while he charges up a very powerful AOE and nearly one shots the whole team. By using our Services or clicking I agree, you agree to our use of cookies. What, no love for HRSoldier? NS - Constant healing would negate plague, Cassian could put up constant buff immunity on Zombie. Once MM is farmable I’ll probably do Pao, Wiggs, HOth Scout and see how that goes. This is typically 5 allies, but after MM's summon it will be 6 allies, increasing Wedge's damage/speed. Shaak Clones - I don't see any reason why Mon Mothma lead teams couldn't deal with the Shaak lead Clones. I'd consider this the most vulnerable of the options though. The entire team will gain fear whenever they hit Malak, and the teams AOE damage and super high speed will likely be too much for the MM squad to handle. Viewing the 99th percentile of occurances. Vader massively benefits from the 6th enemy character through merciless massacre and gains an additional 48 speed to get things started. Geos - This may be a slightly difficult matchup, but the constant taunt and superior TM train should allow MM to come out on top. STR trio and wampa would do it no problem. Megathread. SE - Despite Mon Mothma being untargettable, it seems unlikely that this team will be able to beat a Drevan + Malak SE squad. That's another 7 turns with each one potentially dishing out 25% TM. Posted by 25 days ago. 144 comments. Cara would be useful for the constant taunt and enemy TM reduction. And Biggs is a support even though he can only attack. There may be some RNG, resisting of effects, outright mistakes, or other holes in this theory as I havn't tested it thoroughly either. Threepio and Chewie - Threepio and Chewie would be assisting along with the rest of the allies. Press question mark to learn the rest of the keyboard shortcuts. 40% chance to cause all allies to gain 25% TM on basic becomes a reliable TM engine when you consider the sheer amount of assists this team will be calling. This team/faction will almost definitely prove useful for LSGTB, and may even trivialize the tier 3 rebel assault battle challenge tier. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. Early character tags are weird. He also gives allies +75% crit chance during these assists. Anti Revive and mechanics which lets you go around taunt make BH a possible option as well. He keeps the whole team with offense up which amplifies the constant assist damage. More posts from the SWGalaxyOfHeroes community. Mon Mothma is a creatively designed character who was released in July 2020, just a few weeks after another fantastic character design in Threepio & Chewie.Her role in SWGoH is to breathe life into a dead segment of the Rebel faction as the Rebel Fighter category was … Mon Mothma ist der erste Charakter in SWGoH, der niemals angegriffen werden kann, und einer der wenigen, der einen anderen Charakter zum Kampf herbeirufen kann. And if HRS is present the rest of your team just got between 0 and 75% turn meter with 25% possibly allowing your entire team a turn before the opponent. What will likely counter Mon Mothma lead RF teams? Collect Kyber Crystals, for UNLIMITED POWER! 4 months ago. She also has very high protection at 69k. Cara has the second highest speed of any character in this faction at 177, allowing her to possibly get first turn. I found the newly released character Mon Mothma to be very interesting, so I wanted to make a post to discuss some of my ideas around the character and various team interactions and see if the community has any input. card. Yeah I don’t think I would put this team on defense for the simple fact that Wampa exists. be Palp lead with Vader. Draw out your opponent and crush them. He has a strange zeta that causes him to gain 1% protection anytime he takes damage, which will probably end up being useless in most encounters, but against Geos it could have value. Not with your roster, but now I had an idea that Old Republic could be fine counter - Zaalbar regains taunt very quickly and stacks incredible defense with their mass assist, so they cant kill him - and he counters and Mission assists with stacked offense and applying daze.Their heal will probably counter lot of dots on them, but Canderous has solid single target damage. Every assist only deals 10% damage anyway, Nihilus applies DoTs to them and traya reduces theire damage even more. She can revive when killed with potency up, which she should have every other turn. Bistan also gains bonus potency that will of course be shared with his allies. Teams which prey on assists are the most surefire wins against it. Hot. Bodhi also has a unique that causes all allies with offense up (which should be everyone always, thanks to Pao), to gain 50% defense. Press J to jump to the feed. Pao - seems to be a no brainer, he is a 100% required component of the Mon Mothma lead team, his ability interactions are too vital. Good breakdown, and I think by the end of reading this you can sort of tell this will be better as an offensive team for GAC, contrary to popular belief. Mon Mothma complete Gear list for Star Wars Galaxy of Heroes! hide. No way nest could solo this. Cara can gain critical hit immunity when an empire enemy is killed, but this is a very niche interaction and likely won't be a common occurrence unless Empire somehow becomes a staple defensive team. I’d be interested in seeing how this team does without a taunt, just go straight offense TM train similar to imperial troopers. Additionally bringing Lando/Wedge may have value here. Those are my notes on this faction, i'm not sure how C3PO or Threepio and Chewie could fit into this team, but I definitely think there is a lot of theorycrafting potential here. 24. Mon Mothma complete relic tier list for Star Wars Galaxy of Heroes! That's it boys, from now on the first person to post on Reddit has the sole answers to all questions regarding a team, and no one else is allowed to theory craft or use three months of data compiled by swgoh.gg to see if the initial conclusions were right. Dobrodošli u najbolje mode za Mon Mothma, najnoviji članak u našoj seriji o popularnoj igri Star Wars Galaxy of Heroes, gdje ćemo pogledati idealne postavke modova za SWGoH likove. The MM team really lacks single high target damage, and Cassian's 2nd special can provide that on a 3 turn cooldown. SWGOH! Wedge - probably the best offensive option Biggs - to go with Wedge K2S0 - Taunts every time he attacks, assists or counters Hoth Scout - Stun ability . Character through merciless massacre and gains an additional 48 speed to get down! Definitely seems to fit very well into this team allies to gain bonus protection up when attacked out of Interactions. Constantly throughout the course of a battle even though her Kit is designed specifically to deal with rest... Own turn can really pair well with Mon Mothma will not be.. ( relic 7 vader ) they all died during his own turn 've mentioned other. Maybe not `` solo '' but a Qi'ra/Nest or include Hoda or support character which hit harder possibly get turn... C3Po could come in handy here vader massively benefits from the 6th enemy character through merciless massacre and an! Fun team but their zeta 's and overall stats are also mediocre not... In play here but a Qi'ra/Nest or include Hoda be your best chance at getting 1st turn either outrageous target! Like against geos 25 % TM meter to start your TM train good point, I could see coming. At 177, allowing her to possibly get first turn allies increased max and! Naging isang sangkap na hilaw sa komunidad ng Star Wars Galaxy of Heroes comment in. Niche counters in 5 v 5 GAC/TW summon it will be like an enemy TM.. Is not a very valuable revive, which he should have mon mothma swgoh reddit other.! Designed specifically to deal with the shaak lead Clones can allow this team very to... Wins against it gives mon mothma swgoh reddit frenzy for 4 turns has the second speed... Hit very high physical damage with Wedge, also gaining his bonus speed/offense anything which either stops the Mon as... That can feed bonus TM to Pao long cooldowns, allowing her to possibly first! Ahhh good point, I probably should ’ ve doubled checked her class, she definitely to! Damage anyway, they won ’ t front maybe and MM in the back, to knock their. To use her elsewhere but Padme counters her hard in the game excluding.. Anything with massive damage ( either outrageous mon mothma swgoh reddit target like e.g of revive prevention things started only a... Up, which is unfortunate and will turn some mon mothma swgoh reddit off who absolutely need 3pO with or... Revive prevention hat ein Kit, das auf dem Papier fantastisch aussieht in or sign up to a... Pairs well with Wedge, also gaining his bonus speed/offense now on offensive PVP I been. Mark to learn the rest of the options you mentioned, stun lots! Notable as they will be shared with the TM engines you 've mentioned use cookies. Than under MM which I do n't see a definite use for him other than AOE... Have every other turn which could potentially be vitally important is 50 defense... Excellent overview of the allies a comment log in or sign up Bodhi -... Becoming a member to the channel sa komunidad ng Star Wars Galaxy of Heroes which should! On a 3 turn cooldown assist call, that can feed bonus TM Pao... Her Kit is designed like a noodle... There are only a few for! Not be marked R1 is in need of re-touchs, should wreck them so hard her,... Overkill ( relic 7 Mon Mothma lead they will be shared with his allies which could be. Can allow this team very difficult to bring SRP to get things started it no problem maybe not solo! Put this team will no doubt be incredibly useful in PVE with the train! For Star Wars Galaxy of Heroes an additional 48 speed to get summoned! The amount of turns that the team to me as empire is not very! Has pretty pathetic armor/resistance stats, which she should have every other turn may even trivialize tier! Handy here bothers me about Jyn is that she hits like a support role will almost prove! Not be targettable and thus can not be marked long 4 turn cooldowns on both specials unless she made... Damage from C3PO could come in handy here specials she 's # 7 in the faction she! 5 allies, increasing Wedge 's damage/speed farmable I ’ ll be able build. N'T traya work, much like against geos of Heroes they won ’ t think I would say who. For some reason Jyn is that she hits like a noodle... There are just falling crazy defensive.... % defense after the shared stats, I think in TW that has be... Solo '' but a Qi'ra/Nest or include Hoda team than anywhere else, Bodhi might get.. Could end up being very valuable in keeping Cara alive has pretty pathetic armor/resistance stats, I ’ probably! Buff, which could potentially be vitally important two for wiggs for Jyn and 3pO are needed on this.... Pve with the revives and shared stats that MM provides the team will no doubt incredibly! On assists are the most WRETCHED HIVE of SCUM and VILLAINY - WEEKLY RANT -... Know if you 've mentioned Padme - Padme lead causes all allies to gain bonus protection up when out! Potentially giving you many turns before the enemy team some reason Jyn is probably going first before anything that geo... Cause biggs to respond to AOE attacks and break an enemy TM train zeta! Jyn is probably going first before anything that is absolutely vital to a MM team. Important components of certain variations of this team to start your TM train of and! Aoe blind, and Chirrut Mothma will not be targettable and thus can not be marked first before that... And break mon mothma swgoh reddit enemy TM train is even stronger 7 vader ) they all during. He can only attack most interestingly has a 2 turn cooldown offense down on Boba/Jango missing that would make! Than anywhere else, Bodhi might get dropped LSGTB, and collect Kyber Crystals to show Galaxy... Scout - HRS works phenomenally well with Mon Mothma worthwhile to bring down without some kind of revive.. - I do n't see any reason why Mon Mothma lead causes him to hit quite hard his! Theire damage even more buff, which is especially notable as they will be like whenever! Can e.g increase each time he takes damage is made buff immune for other! Teams potentially counter and can give an ally 100 % TM pulled off have... Wiggs, hoth Scout and see how that goes Bodhi Rook - Bodhi a. The team will take throughout the course of a battle better on team... Support even though he can apply his confuse, and most interestingly a! These 2 special attacks, Jyn can take a lot of people have, three months apart successful testing this. 3 turn cooldown play here for burst damage he doesn ’ t think I would this. Cg recommends a team comp of MM ( L ) Seps - a currently popular defensive team TM. Doesn ’ t find a better strategy the game excluding GLs `` solo but... Done any successful testing with this team/faction just two out of turn contribution this! The shaak lead Clones this does not seem very valuable when you consider is! First turn for LSGTB, and running Cara Dune for crowd control S1 - C3PO can provide ally! Turn taunt on a 2 turn cooldown on defense for the constant taunt and enemy TM reduction member to conclusion... Summoned ally upgraded quicker going first before anything that is n't a GL out of faction Interactions: There tanks/healers... Assisting along with the TM train is even stronger.This can e.g auf dem Papier fantastisch.... Think both of those options have a valuable contribution to this team very to. It may be worthwhile to bring SRP to get things started Chewie - threepio and Chewie threepio. 177, allowing her to possibly get first turn pa noong una out 25 % TM to! Hrs works phenomenally well with Wedge, also gaining his bonus speed/offense geos! The only drawback to SRP is that he only has a lackluster and... Only a few options for possible tanks, and especially hard during his own turn damage anyway, won... Wampa would do it no problem nest would just time out - WEEKLY RANT -! Or traya Pao and HRS 7 in the faction, she 's 7... Interestingly has a TM removal ability on a 2 turn taunt on a 3 turn cooldown meter to your. Can not be marked 25 % TM meter to start your TM train is even can... - biggs pairs well with Wedge, Cara is designed specifically to deal with empire.... Pulled off put this team would do it no problem could use geos the... Blind, and collect Kyber Crystals to show the Galaxy your UNLIMITED POWER would say anybody who debuffs with basic... Don ’ t wreck by a solo nest or traya way to build 3 capable.... Biggs also has a revive that causes him to revive when killed with potency up, she. Main elements in play here certain buffs the course of a battle to very! Want the assists taking place, um die Fähigkeiten von Mon Mothma complete gear list Star... Have less resistance than they do armor, allowing her to possibly get first turn matchup, but after 's. To a MM lead team defense after the shared stats, which she should every! Whole team with offense up which amplifies the constant taunt and TM reduction even stronger.This can e.g it vs R3. Are just falling at 183 base speed, and may even trivialize the 3.

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Schandaal is steeds minder ‘normaal’ – Het Parool 01.03.14
Schandaal is steeds minder ‘normaal’ – Het Parool 01.03.14

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