5e whip feat


I say theoretically because theaction economy does come into play here. Rogues are not proficient with whips and would still have to choose to take this talent. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage) can make any weapon pretty fierce. 5 wis (ranger) 5 cha (rogue) 5 feat Total of +20 initiative. Dont miss the latest epic adventure by Hipsters & Dragons! Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. When a Stalker Vigilante reaches level 2, he or she can select Whip of Vengeance as his or her Vigilante talent, and Whip Mastery is a bonus feat that can be obtained without meeting any of its prerequisites. Thats a hefty chunk of your action economyto pull off this maneuver. Because of this Ghost Riders Chain deals 1d6 bludgeoning damage instead of 1d4 like the rest of the whips. I LOVE THIS ADVENTURE!. I'm not quite sure I'm answering your question though. STR-based Bear Totem with Sentinel, presumably? Just making one attack with the weapon seems enough. Seriously, this thing is ridiculous. The Polearm Master feat ends up doing the same thing but with a much more common trigger, right? This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. I love all the weapons in the book, but honestly, I cant get enough of the weapons generator. Otherwise, it's competing against Slasher and imo falls a little short. How can we prove that the supernatural or paranormal doesn't exist? If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. Thorny Ki. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone. You gain the following benefits: Does this seem balanced when compared to other feats? Yet, there is still plenty of design space to support specific combat styles by tying feat (ure)s to weapon properties. ), I dont think the additional range overpowers them. You are using an out of date browser. Flail Master: I like the disregard shield bonus once per round mechanic. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. Can you please clarify? Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. I love your feats but considering how recent changes with WotC material has changed abilities from 1 time per short or long rest to number of times equal to your prof bonus per long rest I might consider that change for most of these feats. Feats should be more generic than having so many options, although it isnt bad of course. On its turn, it can make a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check to try to escape. When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. One of the biggest issues is that a rogue would be great with a whip but they cant use one since they lack proficiency with whips. On a successful melee spell attack, the tentacle deals 1d6 cold damage and, if the target of Large size or smaller, it gains the grappled condition until the beginning of your . Therefore Ive made it that while a Sword Master starts with two superiority dice, they can only recover 1 per short rest. Daggers also are able to become thrown weapons in a pinch. If not stated then default will be damage. Its also a holy weapon made specifically to, you guessed it, kill vampires. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). You must use the new roll, even if it is a 1 or a 2. You learn three maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a longsword or greatsword: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Menacing Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack and Brace (UA)*. The final ability you get is very situational, though could potentially be cool. Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. You will be also able to sort the list as you want. Most of the entries in the NAME column of the output from lsof +D /tmp do not begin with /tmp. Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. Im thinking about adding the Reach property to this feat now that you suggest it! Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. Casting Time: 1 action. The druid's other cantrip with ranged damage capability, Produce Flame, does 1d8 damage (and increasing according to the same level progression as Thorn Whip) at the same range. Pathfinder Second Edition Core Rulebook. Whips are practically made for rogues. Barbarian 3 / Rogue X. Why is this the case? Calculating probabilities from d6 dice pool (Degenesis rules for botches and triggers). Right, but they also need Dex to make the grab happen in the first place, Good points. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Menu. The Defensive Duelist feat allows you to one of those things, and the Martial Adept feat allows you to do the other two, but only once per short rest. - ranged "grapple" and then attack? If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You gain proficiency in the whip. So, do you like these? So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. Short of Rust Monsters, nearly nothing in 5e deals damage to your equipment. Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. An in-depth look at the War Caster feat in Dungeons and Dragons 5e! Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? Besides DEX paladins andDEX fighters withDueling fighting style, rogues wouldn't be hindered by the small damage die either, but you'd have to pick up proficiency through multiclassing or feats. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. It is a "special melee attack" which means that it's done in melee (so you can't grapple from 30 feet away), and since it's an attack it interacts with other rules that care about attacks, such as the Barbarian's Rage and the Invisibility spell. Which should be the dominant model here. Be a Bugbear for even more fun with reach (though doesn't apply to AoOs, sadly). Even a blind squirrel finds a nut once in awhile. Its also a weapon that can still triggersneak attack which at the end of the day is all a rogue ever wants. Pretty straight-forward. the third bullet kinda stacks with the second which is not common in other feats like GWM. Because grappling is done with the Attack action, you can't grapple as an Opportunity Attack. You know who loves finesse weapons? By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. With practice, I will dual wield whips (with Green flame blade) and dancing rapier. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. I cannot recommend this HIGHLY enough. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. Just for fun in game, Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. They dont need extra bonuses to their maneuverability withcunning action. You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). You either gain a +2 bonus to range attack rolls, or you learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a javelin or spear: Distracting Strike, Feinting Attack, Lunging Attack, Pushing Attack, Riposte and Trip Attack*. We take a look at Monk weapons in 5e, how they work mechanically, and how to modify existing 5e weapons to make them authentic monk weapons. I do also believe that weapon properties should play a larger role in D&D, and that anyone should be able to benefit from a polearms length hence the long property I made here: https://www.hipstersanddragons.com/new-weapon-properties-5e-dnd/. How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. FrogReaver As long as i get to be the frog Jul 21, 2019 #5 Blue said: If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. At what level can you cast Thorn Whip? Beastmasters Daughter D&D 5e Module Review. Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. It embodies training, experience, and abilities beyond what a class provides. I couldnt recommend this guide enough.. Vampire Killer is unique in that its a whip but has the head of a flail or mace attached to its end. 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. -Disarm: Succeeds, item drops at Players feet damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. Perhaps a Nat 1 would make you hit yourself (think the first time Indiana Jones used the Whip). When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. I rarely see them used which is a shame for a weapon with so much flavor. Ed Greenwood, creator of Candlekeep and the Forgotten Realms. LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. The first benefits are straightforward. Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. It pains me to say that the most powerful whip I created was not for anyone in the Castlevania series. Are monks able to substitute Dexterity for Strength when making Grapple checks? d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). When wielding a rapier or scimitar, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include these new Battle Master maneuvers. A succubus is a creature that can deal some damage, but use its demonic powers to infatuate a target to the point of incapacitation. Prerequisite: Weapon Focus (whip), base attack bonus +2.. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. Something must be done to right this wrong, and Im just the person to do it. Feats 5e This online application will allow you to list and filter all the DnD 5e Feats with severals options. I have fighter rogue char and after reading this post I must have whip. You may want to discuss in greater detail that the ASI does not really synergize well with what the player wants to do. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Take a look. You get a +1 bump to either your Constitution or Wisdom ability score. Immediately after you take the Attack action and attack with a whip, you can use your bonus action to trip or pull your target. Thorn Whip Cantrip 5E Uses On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. This feats main problem is its busted on a rogue. This feat will also allow you to make use of your bonus action by attacking with a second hand crossbow, if you feel so inclined. Bored of daggers of venom, flame tongues and vicious blades? Other martial classes have access to way better reach weapons and one-handed weapons so the only reason theyd bother with whips is for a flavor choice. Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. Youre probably right about darts and slings and blow gun maybe relies more on a Poison Kit proficiency anyway. Sentinel Conclusions Top 10 Fighter Feats for 5E Before you start collecting feats, a Fighter should get to 20 Strength or Dexterity. Design Notes: When trying to build an Indiana Jones character for a Tomb of Annihilation campaign, I realised IJ was a rogue and rogues dont have proficiency in whips, hence I had to build that into the feat. This is a heavy chain sort of likeVampire Killer, but it has a bit more weight to it. If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. Whip Mastery (Combat) Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. Not sure what I confused it with. How do Contests and Saving Throws interact? Now theres a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. You can find the feats in the PDF below. JavaScript is disabled. Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. I found your article very responsive and easy to understand. Thanks everyone. Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. They are a finesse weapon withreach. Range: 30 feet. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. Unfortunately, I havent had a chance to playtest the feat or the items just yet. 2016&Wizards&of&the&Coast&LLC& 3&)The)bonus)to)attack)rollscaptures)the)idea)that) your)focus)makes)you)better)with)blades)than) you)arewith)other)weapons. In the right hands, this could be a lethal and unexpected combination. Can you maintain a grapple you are no longer capable of initiating? It's completely fine and opens up a nich. After that I am not sure. Connect and share knowledge within a single location that is structured and easy to search. But certainly there are some good ideas in the mix, so go read. Is this homebrew Whip Specialist Fighting Style balanced? When wielding a whip, you can attempt to grab another creature using your whip. I wish it worked well with Booming Blade, but natively that only has a reach of 5'. Whip Master: Flavourful and makes the whip a more viable choice. "- PHB Page 175, Top Left of the Page. Coming soon, Ive got a HUGE post on Dragon Heist, half written, plus new posts on how to play both Indiana Jones and Gogo Yubari in 5th edition (with an awesome new Meteor Hammer Master feat inspired by everyones favourite school girl!). It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Its been a while since my last homebrew post on here, so I figured for my birthday and the release of Super Smash Bros. Alert 2. It made me think of important details. Every class has access to a Feat called Magic Initiate. A bian, or hard whip, is a ribbed metal rod often used as a training sword. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. Ive dreamed up my own versions of the the UA weapon feats but they arent quite ready to be used in game yet. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. Not super important because you can have the attack cantrips from Warlock, but not something to ignore. Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow. He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. Most finesse weapons also lack the properties that some of the more powerful 5e weapons have, such as Reach and Heavy (which meshes well with the Great Weapon Master feat). im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. Spear Master: Im not sure this is necessary as Polearm Master has been erratad to include the spear. If this were a feat for say, a greatsword, it might be a bit overtuned. Honestly, I balanced the weapon around the fact that youll only get its slow effect 5% of the time and even then its not super powerful.

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