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five letter words with l; jaiswal surname caste; pros and cons of herzberg theory; sechrest funeral home obituaries; curious george stuffed animal 1975; i Direct damage increase/reduction skills do not affect Fire damage (and similarly, Flood damage). !? The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. . . ( random {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}. AirPower + {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. 1 + + + Ships in the Backyard or Tactical Training may not participate in the classroom. LoadDamage ( #AzurLane + Source: twitter.com Date Published: 9/22/2022 View: 1406 Azur Lane - Dear Commander, Here is a full list of the For the purpose of this guide, we will use numerical levels. ooo !"? + ) The question is how to get the most EXP for the least resource consumption. In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. 2 + ( ( When you start a normal Story mode stage that has clearing mode enabled there's a button to "select item" to the left of the GO button when you select which fleets to use. LevelAdvantageDamageBonus + DamageBonus Assuming 6 000 total XP per battle, one week of Exercises will give 630 000 XP. = 100 Extra experience will not be stored. FormationBonus due to sunken ships) encounters still remain disabled for the remainder of the sortie. 1 0 How many blueprints do you need for PR ships? CriticalBit % + ) 2 Ships who are at an EXP/level cap (i.e. When entering a battle, an Airspace Control Value (ACV) will be displayed. = , 10 ! The reload time of a gun is affected by the Reload stat of your ship. {\displaystyle {\text{LevelAdvantageDamageReduction}}=1-{\dfrac {100-2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times {\dfrac {100-2\times ({\text{MaximumThreatLevel}}-{\text{CurrentThreatLevel}})}{100}}}. Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. Speed Source: You.aseanseafoodexpo.com Sitemap: https://you.aseanseafoodexpo.com/sitemap.xml. 0.05 109 Aviation Ooo ! {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. 3548 , 227 . + 8000 2 ) SlotEfficiency ( Players must be level 60 or higher to play Operation Siren. + ) Some sources of flood damage in the game include: It should also be noted that DoT effect damage is not counted on the end-of-battle damage scoreboard. ) 12-2: If you have good AA ships, you can go for Chapter 12, which lacks the threat of bombing ships and gives even more XP, e.g. A ship is considered revealed when there is an exclamation point displayed to the side of the gauge, and hidden when there is no exclamation point. u These critical hits are RNG based. ( [ ) . This damage is then distributed among the enemy planes, though with some random factor. This is a tutorial about the affinity mechanic in Azur Lane. Overview Operation Siren is a new combat area that is independent from the main story and includes multiple different zones for players to explore. Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. o 1 Check the Meowfficer page for more info. f otherwise. However, while there may be rounding errors, the 2.2 value has been tested and verified intensively. ( {\displaystyle {\text{CriticalBit}}} ?"? 1 = Mean results can be seen in this plot: Refer to Talk:Combat for the exact mechanics. . 1 + + Some examples: Divergent Chessboard D-1 has an excellent equipment drop. 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? B ) random 100 The following stats can be enhanced: Firepower (FP) Torpedo (TRP). While this is not very good compared to sorties, especially considering that they do not contribute to Lecture Hall XP, they have the advantage of being a low-effort way of putting XP onto weak shipgirlscombined with the Dorm, a shipgirl can go from level 1 to level 70 in less than four days without fighting a single battle. CriticalBit + s A CL gun that applies a fire afterwards would replace the fire from Artillery Cover. blue doberman puppies. Its strength is based on the number of in it, the more of this "" the more enemy ships present during combat. It also features a wide range of characters; known as shipgirls. ( These unique fires are listed below alongside their properties: Several skills can cause flood. The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. 1 CrashDamage 0.75 . Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. 1 You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. 1 ] Instead, its better to wait to Limit Break until a ship is nearing max level, or when you are struggling with a specific stage. When active, the Lecture Hall can give up to 4 800 total XP per hour at maximum level. . Plane Multiple sources of floods can affect a single target and will not interfere with each other, nor with other DoT effects (ex. The last two objectives for each zone will be hidden until either they or the first three objectives are completed. ShipLevel CUSTOM ART FOR CUSTOM NEEDS. EnemyDebuff 0.5 InitialEnemyACV . = Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. / h Health A few shipgirls have a skill that gives a bonus to XP for certain types of ships. Each point of AA thus provides a 1% bonus to AA damage. azur lane high efficiency combat logistics plan how to use. ( If, "Accuracy vs ship type" skills are any ship skills that affect Accuracy against a specific hull type, such as. The EXP goals are rather large; be prepared for a long grind. + [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! Flood damage is caused every 3 seconds, the first instance at 3 seconds after the effect is inflicted. + 4615 , 126 : "led - LED ? Refer to specific equipment pages for specific information. Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . For example, Lexington class's Artillery Cover applies a Level 1(DD) fire. + Radius ArmorModifier Second, the Dorm increases Morale recovery for shipgirls, and allows them to rise above 120 Morale, up to 150 Morale. i WeaponBaseDamage They are listed in their respective equipment pages. MapSurveyValue LevelDifference ManualBit , {\displaystyle {\text{FinalDamageReduction}}=1-\displaystyle \prod _{i}^{N}(1-{\text{DamageReduction}}_{i})}. 196 , : " - \" ?\" , \" \""? Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. 1 Reload (0.5 <= x <= 1.5). 118 , 244 : "lh - LH 1 "? 30 , , ! ) CriticalModifier ) 1 100 ( 1 100 Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. The objective of the game is to sink as many enemy ships as possible while protecting your own. These commissions also give a large amount of coins and other rewards. a 1 The formula for this is as follows: 3856 , 7177 : " - [ EP.99]"? 3923 , 7861 : " - \"\" 7 Chanel Bag Steady-Seller TOP 7"? AmmoBuff + eHP is the theoretical effective health pool a ship has. Special barrages may have their own levels. eHP means Effective Health Pool. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times {\color {Red}0.8}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, End of Screen Damage ( burns). ( Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. SlotEfficiency The BaseAmbushRate for a fleet is a theoretical value. {\displaystyle {\text{Radius}}={\dfrac {\sum _{i}^{N}{\text{range}}({\text{AAGun}}_{i})}{\text{NumberOfAAGuns}}}}, Ramming damage is computed as follows: Ihr Schreiner & Schlosser in Steinperf und Dillenburg Normal bombs(fighter bombs and bomber bombs) can only be dropped one at a time with the cooldown of 0.1s for each bomb types for each aircraft. = Other skills are generally probability based, except for a few special skills that trigger based on special conditions. For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". Firepower 100 ( {\displaystyle {\dfrac {\text{AllyACV}}{\text{EffectiveEnemyACV}}}={\begin{cases}{\text{Air Supremacy}}&X>2\\{\text{Air Superiority}}&1.3

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azur lane high efficiency combat logistics plan how to use